Roblox Corporation is an entertainment platform classified under the "other" sector, founded by David Baszucki and Erik Cassel with the purpose of creating an interactive environment that combined creation, entertainment, and learning, allowing users to build and participate in immersive virtual experiences.
With no government involvement in its founding, Roblox was conceived to democratize the creation of digital content, offering accessible tools to developers and players around the world.
The founders envisioned a space where creativity and collaboration would be core pillars. The company's main product is its namesake platform, Roblox, which blends game creation, social interaction, and a robust virtual economy.
Among its key services are Roblox Studio, a tool that allows users to create personalized experiences, and Robux, the virtual currency used for transactions within the platform.
In addition, Roblox hosts virtual events and partners with global brands, increasing its relevance in the digital entertainment market. With a global user base, Roblox operates in local, national, and international markets, with strong presence in countries such as Brazil, the United States, the United Kingdom, Japan, and South Korea.
The platform is available in multiple languages, facilitating its expansion into both emerging and developed markets. Market drivers for Roblox include the growth of online gaming, the rise of the metaverse, and advancements in technologies such as virtual and augmented reality.
By investing in educational initiatives and strategic partnerships, Roblox has positioned itself as a leader in the interactive platform space. With over 60 million daily active users and millions of developers, Roblox operates through a highly digital structure, with global servers and technical support and development teams located in strategic offices.
Roblox is listed on the Nasdaq under the ticker RBLX.
History and founding of Roblox Corporation
Roblox Corporation was founded in 2004 in San Mateo, California, by David Baszucki and Erik Cassel as an idea to merge learning and play in a virtual environment.
Inspired by the educational software "Interactive Physics", previously developed by Baszucki, the founders envisioned a platform where creativity and collaboration would be accessible to all users, regardless of age or technical skill level.
The early years were challenging, with Roblox facing technological limitations and difficulty attracting a significant audience. In 2006, the platform was officially launched, introducing innovative tools like Roblox Studio, which allowed any user to create their own games.
Despite the slow start, the introduction of features like Robux, the platform’s virtual currency, and enhanced social functionalities began to attract a growing user base.
Between 2010 and 2020, Roblox experienced exponential growth. The platform's expansion to mobile devices such as iOS and Android in 2012, and to consoles like Xbox in 2015, significantly increased its user base.
During this period, the company also invested in brand partnerships and virtual events, positioning itself as a hub for interactive and social entertainment.
Its initial public offering (IPO) in 2021 marked a major milestone, valuing the company at over $40 billion, placing Roblox among the top technology market players. Since then, Roblox has continued to expand globally, investing in new technologies and strengthening its infrastructure.
Over the years, the company has also adapted to challenges related to child safety on the platform and virtual economy regulations, while continuing to innovate in the metaverse and build strategic alliances.
Its shareholder base includes institutional investors and a growing community of users, cementing Roblox as one of the leading digital interaction platforms in the world.
Additional Information
The Company Roblox Corp (United States), is listed on Nasdaq with a market cap of $ 67.11 Billions, having an equity of $ 390.24 Millions.
The Company is listedthe in the sector of Others and categorized in industry of Others.
In the last 12 months the Company had a revenue of $ 4.46 Billions, which generated a loss in the amount of $ -968.64 Millions.
As for its main indicators, the Company has a P/E ratio of -69.28, a P/BV ratio of 171.96 and in the last 12 months the Company did not pay dividends.
The Company is traded internationally through the ticker RBLX.